A damn shame
I'm not aware if the original Red Storm came out before the first Robokill or not, regardless, you have not made a worthy competitor. The multiplayer is unplayable, a lot of the upgrades you have to purchase with real money are standard in Robokill, and there doesn't seem to be any originality or improvement on the levels.
I'm not the type to judge a game because of its similarity to another or for microtransactions (for which I'm not a fan anyway,) but I don't see any real improvement over Robokill (which also required cash money for in-game items) especially anything worth paying for.
Get more creative with the missions and the level layout, balance the microtransactions better, and fix the multiplayer and you might have yourself a customer here with your next game.
And so this isn't entirely negative, controls worked fine single player and the graphics (although not varied enough) were pretty cool.
sorry about multy-player - i`m alone who making that thing. its really takes a lot of time for that.
so far i really d like to recommend you to try Survival room - that should be fun )
Deplete the world of its fuel and destroy it. If that's not the message here then I don't know anything anymore.
Watched backwards, Jaws is a movie about a shark that continuously throws up people until they open a beach. I believe its a very fitting observation as far as this game is concerned.
Technically, I'm impressed with the coding of the degradation.
I get it
I so get it now. The fires represent hate, which you stamp out. And the world revolving shows us that the world still spins even when we're dead. Now, if only I could figure out what the hell that damn bird is supposed to mean.
Isn't that just like a woman...
Hit 'em with a bowling ball and the dumb slut comes right back to ya.
Now that's ol' skool gaming.
It could've used less variety.
Great use of masks and interactivity of music. Very, very good piece. Hope you got a hundred percent for the assignment.
The custom characters alone...
Wolvie Prime, w00t!
Duckfucking fun... Good job, Wade.
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